This is the first in a series of articles aimed squarely
at beginning hold’em players. The goal here
is to introduce new players to this exciting game
and give them enough background to make them feel
comfortable playing casino poker.
Texas
holdem is among the most popular game played in
casino poker rooms. Although playing expertly requires
a great deal of skill, hold’em is easily learned
and deceptively simple. It is a subtle and complex
game, typically played with nine or ten players to
a table, and is a faster, more action-filled game
than stud. Texas hold’em is also the fastest
growing poker game in the world, and is the game used
to determine the world champion at the World Series
of Poker.
In the next few issues, we’ll present a short
course in Texas hold’em, designed for beginning
players. You won’t be an expert when at this
series’ conclusion, but you’ll have enough
information to allow you to hold your own in most
lower-limit games.
If You’ve Never Played Hold’em
Before
While hold'em may look like seven-card stud, it is
a different game altogether. Because hold’em
players form the best poker hand by combining exposed
communal cards in the center of the table with two
hidden cards that are theirs alone, it is more difficult
for an opponent to draw-out on you than is in a game
like 7-card stud. For example, if you were dealt a
pair of jacks and your opponent held a pair of nines,
the presence of a pair of fives among the communal
cards gives each of you two pair. But you still have
the best hand. Unless one of those fives helped an
opponent complete a straight, the only player helped
by that pair of fives would be an opponent fortunate
enough to have another five in his hand.
Blind bets
Before cards are dealt, the first two players to the
left of the “dealer” position are required
to post blind bets, which are used instead of antes
to stimulate action.
In a $10-$20 hold'em game blinds are usually $5 and
$10. Each blind is considered live. Because blinds
represent a forced, first bet, each of the two blinds
can raise (but only on the first round) once the betting
has gone around the table and it is their turn to
act again.
Unlike stud, where position is determined by the
cards showing on the board, the player with the dealer
button acts last in every round of betting —
with the exception of the first one.
The deal and betting structure
Two cards are dealt face down to each player, and
a round of betting takes place. On the first round
players may either call or raise the blind bet, or
else they must fold their hand. Most casinos allow
a bet and three or four raises per betting round,
with one exception. When only two players contest
the pot there is no limit on the number of raises
permitted.
When the first round of betting is complete, three
communal cards, called the flop, are turned face up
in the center of the table. That’s followed
by another round of betting. On this and each succeeding
round, players may check or bet if no one has bet
when it is their turn to act. If there is a bet, however,
players may no longer check. Once confronted by a
bet, players may fold, call, raise, or reraise.
A fourth communal card ? called the turn ? is then
exposed. Another round of betting takes place. Then
the fifth and final community card ? known as the
river ? is placed in the center of the table followed
by the last round of betting. The best five-card poker
hand using any combination of a player's two private
cards and the five communal cards is the winner.
That’s all there is to the play of the game.
Yet within this simplicity lies an elegance and sophistication
that makes Texas hold’em the most popular form
of poker in the world.
Knowing When to Hold’em and When to
Fold ‘em
While hold’em is exciting, exhilarating, and
enjoyable, you ought to know something before diving
in and plunking your money down — even if it’s
the lowest limit game in the house. Here are a few
of those somethings I wish I had known when first
making the transition from 7-card stud to Texas hold’em.
Hold’em only looks like stud. It plays
differently
With a total of seven cards, some of which are turned
face up and others down, hold’em bears a resemblance
to 7-card stud. But this furtive similarity is only
a “tastes like chicken” analogy.
One major difference is that 71% of your hand is
defined on the flop. As a result, your best values
in hold’em are found up front; you get to see
seventy-one percent of your hand for a single round
of betting.
Staying for the turn and river demands that you either
have a strong hand, a draw to a potentially winning
hand, or good reason to believe that betting on a
future round may cause your opponents to fold. Because
there are only two additional cards dealt after the
flop, along with the fact that the five communal cards
play in everyone’s hand, there are fewer draw-outs
in hold’em than stud.
The first two cards are critical
You’ll frequently hear players say that any
two cards can win. While that’s true as far
as it goes, it doesn’t go far enough. The whole
truth is this: While any two cards can win, they won’t
win enough to warrant playing them. Like all forms
of poker, you need starting standards. Players who
lack starting standards take the worst of it far too
often.
Position, position, and position
There’s an old real estate bromide that says
the three most important features of any property
are “…location, location, and location.”
In hold’em, it’s position, position, and
position. It’s so important that some two-card
holdings, which can’t be profitably played from
early position, are cards you might raise with when
you’re last to act.
In a typical nine-handed game, early position includes
both blinds and the two players to their left. The
fifth, sixth, and seventh players to act are in middle
position, and the eighth and ninth players are in
late position.
The flop should fit your hand
No matter how sweet your first two cards may appear,
an unfavorable flop can render them nearly worthless.
A key concept is that the flop must fit your hand.
If the flop doesn’t strengthen your hand or
offer a draw to a very strong hand, you should probably
release it.
Suppose you called on the first round of betting
with Ad-Jd and the flop is Qd-5d-3c. You don’t
have a strong hand at this point. What you do have,
however, is a hand with extremely strong potential.
If another diamond falls on the turn or the river,
you’ll make a flush. Not any flush, mind you,
but the best possible flush, since your ace precludes
any of your opponents from making a higher one.
Even if you don’t make a flush but were to
catch a jack or an ace instead, that might be enough
to win the pot.
Beyond the flop
As a general rule, you shouldn’t continue beyond
the flop without a strong pair and a decent side-card
or kicker, or a straight or flush draw with at least
two opponents to ensure that the pot is big enough
to make it worthwhile.
Game texture — the relative aggressiveness
or passivity exhibited by the players is also important
in determining whether to call bets or raises. But
a feeling for the game’s texture and how it
should influence your play can only be obtained with
experience. In the absence of that experience, err
on the side of caution. It costs less.
Success at hold'em demands that you
be patient, pay close attention to position, and take
comfort in the knowledge that good hands are run down
less often than the best seven-card stud hands.
Next
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