Online Craps is one of the most exciting casino games.
It is common to hear yelling and shouting at a craps table.
It is played on a purpose-built table and two dice are
used. The dice are made after very strict standards and
are routinely inspecte d for any damage. As a matter of
course, craps dice are replaced with new ones after about
eight hours of use, and casinos have implemented rules
in the way a player handles them.
The player must handle the dice with one hand only when
throwing and the dice must hit the walls on the opposite
end of the table. In the event that one or both dice are
thrown off the table, they must be inspected (usually
by the stickman) before putting them back into play.
The craps table can accommodate up to about 20 players,
who each get a round of throws or at 'shooting' the dice.
If you don't want to throw the dice, you can bet on the
thrower. Several types of bets can be made on the table
action. The casino crew consist of a stickman, boxman
and two dealers.
The first roll of the dice in a betting round is called
the Come Out roll - a new game in Craps begins with the
Come Out roll. A Come Out roll can be made only when the
previous shooter fails to make a winning roll, that is,
fails to make the Point or seven out.
A new game then begins with a new shooter. If the current
shooter does make his Point, the dice are returned to
him and he then begins the new Come Out roll. This is
a continuation of that shooter's roll, although technically,
the Come Out roll identifies a new game about to begin.
When the shooter fails to make his or her Point, the
dice are then offered to the next player for a new Come
Out roll and the game continues in the same manner. The
new shooter will be the person directly next to the left
of the previous shooter - so the game moves in a clockwise
fashion around the craps table.
The dice are rolled across the craps table layout. The
layout is divided into three areas - two side areas separated
by a center one. Each side area is the mirror reflection
of the other and contains the following: Pass and Don't
Pass line bets, Come and Don't Come bets, Odds bet, Place
bets and Field bets. The center area is shared by both
side areas and contains the Proposition bets.
Pass bets win when the come out roll is 7 or 11, while
pass bets lose when the come out roll is 2, 3, or 12.
Don't bets lose when the come out roll is 7 or 11, and
don't bets win when the come out roll is 2 or 3. Don't
bets tie when the come out roll is 12 (2 in some casinos;
the 'Bar' roll on the layout indicates which roll is treated
as a tie).
Below is a list of the various bets you can make at craps.
Pass Line Bet - You win if the first roll is a natural
(7, 11) and lose if it is craps (2, 3, 12). If a point
is rolled (4, 5, 6, 8, 9, 10) it must be repeated before
a 7 is thrown in order to win. If 7 is rolled before the
point you lose.
Odds on Pass Line Bet - After a point is rolled you can
make this additional bet by taking odds. There are different
payoffs for each point. A point of 4 or 10 will pay you
2:1; 5 or 9 pays 3:2; 6 or 8 pays 6:5. You only win if
the point is rolled again before a 7.
Come Bet - It has the same rules as the Pass Line bet.
The difference consists in the fact you can make this
bet only after the point on the pass line has been determined.
After you place your bet the first dice roll will set
the come point. You win if it is a natural (7, 11) and
lose if it is craps (2, 3, 12). Other rolls will make
you a winner if the come point is repeated before a 7
is rolled. If a 7 is rolled first you lose.
Odds on Come Bet - Exactly the same thing as the Odds
on Pass Line bet except you take odds on the Come bet
not the Pass Line bet.
Don't Pass Line Bet - This is the reversed Pass Line
bet. If the first roll of a dice is a natural (7, 11)
you lose and if it is a 2 or a 3 you win. A dice roll
of 12 means you have a tie or push with the casino. If
the roll is a point (4, 5, 6, 8, 9, 10) a 7 must come
out before that point is repeated to make you a winner.
If the point is rolled again before the 7 you lose.
Don't Come Bet - The reversed Come Bet. After the come
point has been established you win if it is a 2 or 3 and
lose for 7 or 11. 12 is a tie and other dice rolls will
make you win only if a 7 appears before them on the following
throws.
Place Bets - This bet works only after the point has
been determined. You can bet on a dice roll of 4, 5, 6,
8, 9 and 10. You win if the number you placed your bet
on is rolled before a 7. Otherwise you lose. The Place
Bets payoffs are different depending on the number you
bet on. 4 or 10 will pay 9:5; 5 or 9 pays 7:5, and 6 or
8 pays 7:6. You can cancel this bet anytime you want to.
Field Bets - These bets are for one dice roll only. If
a 2, 3, 4, 9, 10, 11, 12 is rolled you win. A 5, 6, 7
and 8 make you lose. Field Bets have the following different
payoffs: 2 pays double (2:1) while 12 pays 3:1. Other
winning dice rolls pays even (1:1).
Big Six, Big Eight Bets - Placed at any roll of dice
these bets win if a 6 or 8 comes out before a 7 is rolled.
Big Six and Big Eight are even bets and are paid at 1:1.
Proposition Bets - These bets can be made at any time
and, except for the hardways, they are all one roll bets:
Any Craps: Wins if a 2, 3 or 12 is thrown. Payoff 8:1
Any Seven: Wins if a 7 is rolled. Payoff 5:1
Eleven: Wins if a 11 is thrown. Payoff 16:1
Ace Duece: Wins if a 3 is rolled. Payoff 16:1
Aces or Boxcars: Wins if a 2 or 12 is thrown. Payoff 30:1
Horn Bet: it acts as the bets on 2, 3, 11 and 12 all at
once. Wins if one of these numbers is rolled. Payoff is
determined according to the number rolled. The other three
bets are lost.
Hardways: The bet on a hardway number wins if it's thrown
hard (sum of pairs: 1-1, 3-3, 4-4...) before it's rolled
easy and a 7 is thrown. Payoffs: Hard 4 and 10, 8:1; Hard
6 and 8, 10:1
House advantage 2 - 17%